#version 330 core

in vec2 TexCoords;

uniform float Time;
uniform sampler2D image;

out vec4 FragColor;

void main()
{
    vec3 color = vec3(0.0);
    color = texture(image, TexCoords).rgb;
    color = vec3(1.0) - color;
    FragColor = vec4(color, 1.0);
}
